![]() ![]() The big dish is on the active vessel (this will change in phase two though), and the four others look at mission control - the satellite behind - mun and minmus. I use four of these 2tn KSO satellites in a box pattern, each one having 5 dishes and some omni directional antennas (one is enough but symmetry is pretty). RT2 v1.4.0 and beyond is maintained by the Remote Technologies Group, a community effort to ensure the proliferation of unmanned vessels throughout the known Kerbalverse: Erendrake, Pezmc, Starstrider42, Peppie23, woogoose.Īdditional contributions were made by Dail8859, Grays, Jsartisohn, MOARdV, and Reignerok.I started doing my relay network recently, so there are not a lot of things made yet. RT2 Contributors: JDP, Cilph, TaranisElsu, acc, Vrana, MedievalNerd, NathanKell, jdmj, kommit. RT1 Contributors: JDP, The_Duck, gresrun, Tosh, rkman, NovaSilisko, r4m0n, Alchemist, Kreuzung, Spaceghost, Tomato, BoJaN, Mortaq. Forum posts are difficult to track, and incomplete reports make it impossible for us to locate the source of the problem. Please follow the instructions at when reporting your bug. You can browse the current list of issues to see if your problem has already been reported by somebody else at. To make a Bug Report, please use the Github issue tracker. Stock antenna configs - for using RemoteTech antennas without the RemoteTech mod.This file MUST go in GameData/RemoteTech, or it will not work. RSS Ground Stations - essential for playing with both RemoteTech and RSS.Descriptive antenna text - if you get confused about which antennas fit which roles.Since many of these files are contributed by the community, we provide no support for them: GameData/MyScripts/) to avoid overwriting them. While most of them can be placed anywhere in the GameData folder, you may wish to put them in a personal folder (e.g. RemoteTech is not yet compatible with either of the two full-featured autopilot mods, MechJeb and kOS. ![]() Contract Pack: RemoteTech - lots of contracts defined for RemoteTech.Mission Controller - customizable comsat contracts.Fine Print - get paid for putting up all those comsats.Landertron Rockets - automated approach and touchdown.Can "program" by chaining parts using action groups. Smart Parts - automated staging and action group execution.KSP-AVC - keep RemoteTech (and other mods) up to date.Players have found the following mods enhance their RemoteTech experience: They are intended for those that wish to test out the next version of RemoteTech before it goes on general release and are aware of the risks of doing so. They are not guaranteed to be feature-complete or bug-free. Important: The 'pre-releases' are debug builds of the current development tree. We take NO RESPONSIBILITY for any bugs that may happen from having both "RemoteTech" and "RemoteTech2" in your GameData folder.Äownload from SpaceDock, GitHub or via CKAN If you are upgrading from 1.4, you must delete the old RemoteTech2 folder before installing this version. WARNING: the 1.5 release changes the mod's folder and DLL names from "RemoteTech2" to "RemoteTech". The part models are not licensed to the general public and may not be redistributed without permission from their original creators. The source code for RemoteTech is licensed under GPL version 2. An extensive instruction manual is available at and includes a player guide, gameplay mechanics, detailed part summaries, and tutorials. ![]()
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